Wednesday, April 23, 2008
Not directly UDL Related, but cool...
PBS is premiering a 10-part series this Sunday called "Carrier." It's a documentary about Navy aircraft carriers and their crews.
http://www.pbs.org/weta/carrier/
From the preview, it looks like they did a pretty good job of capturing the almost surreal experience of being onboard. Not an easy feat. Brings back a lot a of memories. Makes me very glad that I served, and that I chose to come back to dry land after my third cruise.
http://www.pbs.org/weta/carrier/
From the preview, it looks like they did a pretty good job of capturing the almost surreal experience of being onboard. Not an easy feat. Brings back a lot a of memories. Makes me very glad that I served, and that I chose to come back to dry land after my third cruise.
Sunday, April 13, 2008
Homework 4 - Graphics
I'm not sure why Blogspot has put this huge gap at the front of the entry, and I haven't figured out how to get rid of it... but the post is below the white space.
Thursday, April 10, 2008
Web 2.0 Video
During the presentation I attended at lunch today, the presenter shared this video with us. It's a thought-stimulating short movie describing the evolving relationship between people and information technology.
The Web is Us
We used to talk about technology as a tool. It is becoming more acceptable for people to talk about human-technology collaboration. I'm still of a mind that the next step is more accurately described by the word "convergence."
The Web is Us
We used to talk about technology as a tool. It is becoming more acceptable for people to talk about human-technology collaboration. I'm still of a mind that the next step is more accurately described by the word "convergence."
Wednesday, April 9, 2008
Stolen from Karen's Blog
Good article from Cringely...
http://www.pbs.org/cringely/pulpit/2008/pulpit_20080321_004574.html
http://www.pbs.org/cringely/pulpit/2008/pulpit_20080321_004574.html
Convergence as a Life and Death Issue
I read an article this morning that highlights a problem with the interface between people and technology. The title of the article is Misdirected Email Doomed Convoy.
How many times have you received an email that was actually intended for someone else? I have actually built a collection of these stories that I use in class to scare my students into paying closer attention to detail before hitting "send."
This article says that an email sent to a wrong address kept a convoy from receiving updated instructions. 10 people died (another is missing in action, but presumed dead) and 17 were wounded.
How difficult is it for a person with average text abilities to mistype a word, or an email address? Of course, we all do it all the time. In fact, even professional writers still rely on professional editors to proofread their work. Isn't it then reasonable to assume that there is a high likelihood of errors in any typed text? Is it also reasonable to assume that there would be a higher likelihood of errors among a population with text disabilities?
Email, ladies and gentlemen, is not a UDLified communication tool. In fact, it isn't even a very sophisticated tool for people with high text abilities. It's popular because it's a cheap way to communicate. (Reference Tom Malone's The Future of Work).
My point is that it is important for us to step back and look strategically at our world. Businesses, educational institutions, and military organizations are all complex systems. Systems are composed of people, processes, and technology which are coordinated to achieve a desired result. We need to understand where to use each of those elements within the system, and how they interact. Allowed to evolve without regulation, systems take on unstable forms and eventually collapse.
In the case of these soldiers, the breakdown occurred at the interface between the sender and his/her keyboard. The situation could have been prevented by a more robust interface at the sender's side. Something that provided a scaffold to help the sender ensure that he was typing in the address correctly, and that the address was for the correct recipient. Maybe this is a visual aid, an auditory signal, or just a check routine that runs behind the scenes in the computer.
How many times have you received an email that was actually intended for someone else? I have actually built a collection of these stories that I use in class to scare my students into paying closer attention to detail before hitting "send."
This article says that an email sent to a wrong address kept a convoy from receiving updated instructions. 10 people died (another is missing in action, but presumed dead) and 17 were wounded.
How difficult is it for a person with average text abilities to mistype a word, or an email address? Of course, we all do it all the time. In fact, even professional writers still rely on professional editors to proofread their work. Isn't it then reasonable to assume that there is a high likelihood of errors in any typed text? Is it also reasonable to assume that there would be a higher likelihood of errors among a population with text disabilities?
Email, ladies and gentlemen, is not a UDLified communication tool. In fact, it isn't even a very sophisticated tool for people with high text abilities. It's popular because it's a cheap way to communicate. (Reference Tom Malone's The Future of Work).
My point is that it is important for us to step back and look strategically at our world. Businesses, educational institutions, and military organizations are all complex systems. Systems are composed of people, processes, and technology which are coordinated to achieve a desired result. We need to understand where to use each of those elements within the system, and how they interact. Allowed to evolve without regulation, systems take on unstable forms and eventually collapse.
In the case of these soldiers, the breakdown occurred at the interface between the sender and his/her keyboard. The situation could have been prevented by a more robust interface at the sender's side. Something that provided a scaffold to help the sender ensure that he was typing in the address correctly, and that the address was for the correct recipient. Maybe this is a visual aid, an auditory signal, or just a check routine that runs behind the scenes in the computer.
Wednesday, April 2, 2008
Beginning the Ending
I've gotten rolling with my final project. I think. What I intended to do is to create a multimedia module which shows what the Information Value Chain is, and applies it to (at least) one realistic scenario. I've presented this framework before in slides where I could talk people through it, but I've never attempted to make it a self-standing module.
What I've found is that it really feels more like I am writing a movie (or video game) than developing a learning module. Except that at every step along the way I have to catch myself and ask, "is that content relevant or irrelevant? Is it socially or culturally biased? How would that be interpreted by someone with low hearing, low vision, low strategic function, etc."
I am firmly committed to making this real and relevant. It is an important and serious topic, and the audience is professional adults. So I cannot dumb it down or make it childish. Not that it can't include humor... but it needs to be appropriate. I normally plan to spend eight hours of development for every one hour of deliverable content. But it looks like navigating the path of developing media with universality in mind is going to quadruple that development time. At least for my first one.
On the upside, with practice this will just become my new process. It will get easier and faster for me as I experiment and incorporate it into my style. And then, I can see how the stuff I produce is going to be better the whole way around.
What I've found is that it really feels more like I am writing a movie (or video game) than developing a learning module. Except that at every step along the way I have to catch myself and ask, "is that content relevant or irrelevant? Is it socially or culturally biased? How would that be interpreted by someone with low hearing, low vision, low strategic function, etc."
I am firmly committed to making this real and relevant. It is an important and serious topic, and the audience is professional adults. So I cannot dumb it down or make it childish. Not that it can't include humor... but it needs to be appropriate. I normally plan to spend eight hours of development for every one hour of deliverable content. But it looks like navigating the path of developing media with universality in mind is going to quadruple that development time. At least for my first one.
On the upside, with practice this will just become my new process. It will get easier and faster for me as I experiment and incorporate it into my style. And then, I can see how the stuff I produce is going to be better the whole way around.
Tuesday, April 1, 2008
Education as Punishment
Wow! I got an email from a professor at GSE with a link to this presentation:
http://www.weisserman.com/assets/2008/2/12/cyberactivism.pdf
The slides at the very beginning struck a chord for me. Here is the fascinating series of definitions they give (emphasis added).
1. A voluntary attempt to overcome unnecessary obstacles, in which the outcome is uncertain at the outset, is a game. (Note that this definition includes art as a kind of a game.)
2. A voluntary attempt to overcome unnecessary obstacles, for which an algorithm maximizing the likelihood of a positive outcome exists (regardless of whether its existence is known), is a puzzle.
3. A voluntary attempt to overcome necessary obstacles is either activism or entrepreneurship. Either attempt represents what we will call “projects with a purpose.”
4. An involuntary attempt to overcome necessary obstacles is a duty or an obligation.
5. An involuntary attempt to overcome unnecessary obstacles is a punishment.
Isn't participation in classroom instruction an involuntary activity for young learners, as discussed at length in class? In my domain of interest, the adult workforce, training and education are often equally involuntary; they are either employer-mandated or required to maintain professional competence. So in many contexts within our society, learning is basically a form of punishment.
I'd argue that every media has some "friction" for all learners. But different media create more friction for different learners at various times. Overcoming this friction - these obstacles - is the key to learning.
In UDL-speak, I think I'd call an unnecessary obstacle a "construct irrelevant characteristic of the media for which a learner has low ability." So UDLifying content works to eliminate unnecessary obstacles, thereby transforming a punishment into an obligation. An improvement, for sure, but still not good.
In order to make the next step, and move from involuntary activities to voluntary ones, we need to look at learner motivation and find ways to make learning enjoyable. That opens the door for learning to be viewed as purposeful, and perhaps even fun!
http://www.weisserman.com/assets/2008/2/12/cyberactivism.pdf
The slides at the very beginning struck a chord for me. Here is the fascinating series of definitions they give (emphasis added).
1. A voluntary attempt to overcome unnecessary obstacles, in which the outcome is uncertain at the outset, is a game. (Note that this definition includes art as a kind of a game.)
2. A voluntary attempt to overcome unnecessary obstacles, for which an algorithm maximizing the likelihood of a positive outcome exists (regardless of whether its existence is known), is a puzzle.
3. A voluntary attempt to overcome necessary obstacles is either activism or entrepreneurship. Either attempt represents what we will call “projects with a purpose.”
4. An involuntary attempt to overcome necessary obstacles is a duty or an obligation.
5. An involuntary attempt to overcome unnecessary obstacles is a punishment.
I'd argue that every media has some "friction" for all learners. But different media create more friction for different learners at various times. Overcoming this friction - these obstacles - is the key to learning.
In UDL-speak, I think I'd call an unnecessary obstacle a "construct irrelevant characteristic of the media for which a learner has low ability." So UDLifying content works to eliminate unnecessary obstacles, thereby transforming a punishment into an obligation. An improvement, for sure, but still not good.
In order to make the next step, and move from involuntary activities to voluntary ones, we need to look at learner motivation and find ways to make learning enjoyable. That opens the door for learning to be viewed as purposeful, and perhaps even fun!
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